Leveling Through Misandry – Levels 60 to 70

Misandry stands in Zangarmarsh in her clown outfit. Levels 1-10
Levels 11-20
Levels 20-30
Levels 30-40
Levels 40-50
Levels 50-60

I admit that I don’t have a ton of really groovy screenshots from Outlands because, as far as I am concerned, most of the really cool stuff to do in Burning Crusade was the end-game content. I’m impetuous and wanted to hit 70 as fast as possible so I could do the worst bout of leveling content directly after that. I’m a sucker for pain and torture, mea culpa. Look at that clown suit. Look at that. That is quintessential clown suit. Illidan was right, I was not prepared.

Spells

The last bracket of leveling was easily the last time you will get a boatload spells across ten levels. Between 60-85, updates to your spellbook will be a little more sparse. It might be good on your wallet as well as your brain. This means that most of your “core” abilities are locked in place with additional end-game functionality and quality of life spells coming down the pipe. That being said, you get Teleport: Shattrath and Portal: Shattrath at 62 and 66 respectively. Six levels and you get transportation options! Are you quivering with excitement yet? I bet you are. Mage Armor shows up at level 68; this is actually rather crucial for arcane mages. Mage Armor is your armor, for the rest of us it is something we throw on occasionally during downtime for the mana regen or resistances, but arcane mages must use this all the time. Consider it the combustion engine of your DPS bus. Why Blizzard is giving arcane mages this so late is beyond me as I noticed some mana challenges earlier in the game playing as arcane, but I digress. At level 70, you get your last spell for the bracket: Spellsteal. This is an intensely powerful offensive dispel. Blizzard’s knocked the mana costs up over time to keep us from spamming it in PVP, but that’s not stopped any mage who wants to try and put pressure on a resto druid or shaman. Besides PVP, spellsteal comes in handy in PVE as well. Many mobs in dungeons and across the land often cast powerful buffs on themselves that stealing will not only be useful to you, but also help smooth the fight along. You can also just get silly with what can be spellstolen – Shadow Labyrinth anyone? As for macros, here is what I use personally to get the best bang for your buck on Spellsteal:

#showtooltip Spellsteal
/stopcasting
/cast [@target,mod:alt] Spellsteal
/cast [@focus,exists,harm] Spellsteal; Spellsteal

What this does is that it allows you to stop your cast to Spellsteal something on the fly (crucial on raid boss fights, see Maloriak) and then cast Spellsteal at either your mouse-over target or your actual target. Having a mouseover function allows people to Spellsteal off of arena frames, raid frames or boss frames available via some user interfaces.

Talents

I blame my newness to the frost spec as the reason why I didn’t tell you guys to take Piercing Chill sooner. At the advice of faithful reader Dave Signal, I recommend this for your spec after you fill in 2 points into Improved Freeze. Piercing Chill is what Frost Mages essentially do to “cleave” – like fire mages and Living Bomb splash/Impact, Piercing Chill applies a chill effect to other targets and gives you more Brain Freeze and Fingers of Frost procs in the process. Last point, after spending the four between Improved Freeze and Piercing Chill, goes into Deep Freeze. This is a very strong part of your DPS as well as overall control. Deep Freeze can only be cast on frozen targets (such as things rooted with Frost Nova) – however, you do remember that Fingers of Frost is your proc that pretends that the target is frozen, yes? This means that you can cast Deep Freeze while FoF is up. It behooves you to cast Deep Freeze on cooldown and having continuous FoF procs helps with this. On targets that can be frozen, it will actually stun them inside of a giant block of ice. On things like bosses, Deep Freeze loses the stun portion and just does extra damage. (0/0/31)

Fire goes in a similar fashion (0/31/0) of filling out talents to get to your 31 point ability – drop your points into Molten Fury and Critical Mass until you get Living Bomb at 69. Now, Living Bomb is one of those iconic spells of the tree, in my opinion. Living Bomb is your only hard-cast DoT as fire, unlike those applied by spells or crits like Pyroblast or Ignite. It caps at 3 targets (unlike the days of LB spam in Icecrown Citadel) but can be nearly infinitely spread outwards if via Impact. Living Bomb ticks do not trigger Hot Streak because it is periodic damage but it is very important to have Living Bomb going on any target that you wish to use Combustion on. In addition to the damage that Living Bomb does on a target when it is ticking, it will also splash fire damage outwards on any targets in range if it reaches the end of its duration and isn’t refreshed. This can be very nice on a boss with adds. If the boss does not have other mobs around it, it is sometimes better DPS to “clip” Living Bomb to keep it rolling with a new application. A very nice Living Bomb macro that can be used in PVP or raiding with arena/boss frames is:

#showtooltip Living Bomb
/cast [@mouseover,harm] Living Bomb;
/cast [@target,harm] Living Bomb;

This means that Living Bomb will cast on whatever harmful target you have your mouse hovering over (say another boss frame) unless you just have something targeted; it will apply there instead.

Arcane has two directions you can go and I tended towards the one that would give you the most bang for your talent point bucks. Since you filled out Nether Vortex last time, you could spend 3 points into Torment the Weak. I went towards dropping one point in TtW, then used the remaining 4 points for Improved Mana Gem (which turns your mana gem as a DPS cooldown), Focus Magic, and then finally your 31-point talent Arcane Power. (31/0/0)

Does this group of talent acquisitions seem a little too much all at once? Here’s a brief explanation about how they all work together:

Arcane Power

The upshot of AP is that it increases your damage by 20 percent, but it comes with a price. It also makes your spells cost a lot more mana, meaning it is a cooldown with a slight penalty and as an arcane mage, this factors into the length of your burn phase. You don’t have to worry about this as much as a level 60 or 70 mage since you have much shorter fights. Just use it like other DPS cooldowns for now.

Focus Magic

Focus Magic is a unique reciprocative mage buff that only Arcane mages get and it definitely pairs nicely with Arcane Tactics in terms of overall buffs you give groups. There’s a lot of math that’s been tossed around about priorities for who you should give FM to (because it will also buff your own DPS), but outside of a raid situation it is sometimes rare that you will even be paired with another caster. I usually stick Focus Magic on a healer in a 5-man dungeon group. If you are in a 10-man setting, Focus Magic typically goes on Fire Mages (need to help our fiery friends out), then boomkins or elemental shaman. Certain warlock specs and shadow priests are also nice too, but not as fundamentally good. The key is to give it to someone who would a) benefit from the crit and in turn b) make sure the crit buff stays up on you most of the fight duration.

Improved Mana Gem

Just imagine this is giving you an extra motivation to use your mana gem! Arcane Mages use theirs all the time, but using one strategically to give you mana as well as a nice little DPS boost is awesome. Treat it like a trinket and drag your mana gem (the item itself, not the conjure spell) onto your action bars for easy use! Getting into good habits this early in your mage career will make you better when you hit 85.

The way you use your cooldowns at 85 is pretty straightforward as well but features heavily into something called a burn/conserve rotation. For now, popping Arcane Power, your mana gem, Mirror Images and any trinkets you have should suffice at the beginning of a fight. Presence of Mind can be used to cast an Arcane Blast on the go or getting 4 stacks of Arcane Blast up in a hurry. Beware though, it does share a cooldown with Arcane Power!

Gear

Outlands sets most of the progress we’ve been making with gear back by a ways. This is for several reasons; most of it has to do with the fact that Burning Crusade was the second expansion in WoW’s development cycle but has largely been un-updated since then. When it was relevant, a lot of players first ran into something called “gear inflation” – greens that they were getting from their first few quests and drops outstripped the amount of basic stats like intellect and stamina that they had on even high-level raiding epics.  You will run into this. However the secondary problem is that this gear also suffered through the initial +healing/+spellpower merge (which made +healing to just flat +spellpower) then later the +spellpower —> +intellect conversion. A lot of an item’s stat weight that had just spellpower as its “green stat” got turned into spirit to compensate.

This means that in order to survive the beating you will take wearing good level 40s/50s blues, picking up STA-heavy, SPI-laden gear isn’t such a bad idea. There’s some greens and blues you get early on in Hellfire Peninsula questing and dungeoning that will be a boon to you all the way to 70s, especially if you do not use heirlooms.

Mantle of Magical Might
Mindfire Waistband
Shadowcast Tunic
Mirren’s Drinking Hat

PS: Sorry no ding shot here, I missed it while leveling.

WoW Celebrity, Twitter, and the Problem of Victim-Blaming

Paris Hilton wearing a bra and garter belt at a party.

This was linked on Crendor's Twitter last night. It is the first image you get when you GIS "Paris Hilton whore".

If anyone was paying attention to Twitter last night, it was a blood bath.  A fairly well-known WoW machinima creator by the name of Crendor (aka WoWCrendor) decided last night to use Twitter as his personal platform to berate women who dress like “whores.”  What surprised me the most was not that his fans jumped up to support him but the sheer number of people who Tweeted or re-Tweeted things that myself and others were saying about how sexist and victim-blaming he was. Instead of initially apologizing for the whole thing, he got wildly indignant and decided to dig the hole deeper, including tying a woman’s dress to the amount of times she gets creeped, abused or cheated on. Sound suspiciously familiar?

WoWCrendor finally pushed out an apology later, with little to no self-awareness of what he actually did wrong or why that train of thought was so damaging and promptly deleted most of the tweets. I have them all saved here if people wish to see them in the unvarnished light of day. I’m really disappointed by this as he was one of my favorite movie creators by far. I felt like he wasn’t one of the douchebags that randomly populate every aspect of gaming culture.

Now, I’m not writing this article just to point fingers at Crendor. Goodness knows I did enough of that last night on Twitter. I think we all need to sit down as a community and think about what he said, why he said it and confront some really thorny issues.  Because Crendor isn’t just a bad dude who said this. A lot of dudes say this. A lot of gals do too. This right here, this train of thought is what directly contributes to rape, abuse and other forms of harassment being so hard to punish for, because societally, we feel the real instigator of all of these things is not the person who committed the act, but the person who was victimized. They wore the wrong thing, they said the wrong thing, they dared to be in an alley or a bar, I could go on. We’ve grown so used to believing that the woman in this scenario brought it on herself that there’s little to no mention about the person who is culpable – morally, ethically and legally.

What is this called? The actual term that gets used in most feminist circles is “victim blaming.”

Victim blaming occurs when the victim(s) of a crime, an accident, or any type of abusive maltreatment are held entirely or partially responsible for the transgressions committed against them. Blaming the victim has traditionally emerged especially inracist and sexist forms.[1] However, this attitude may exist independently from these radical views and even be at least half-official in some countries.[2]

People familiar with victimology are much less likely to see the victim as responsible.[3] Knowledge about prior relationship between victim and perpetrator increases perceptions of victim blame for rape, but not for robbery.[4]

World of Warcraft is obviously a fictional world and a video game and we don’t all physically interact with eachother. So it might feel like a lot of what was said last night doesn’t really apply to my little blog, but it does. It’s very apparent if you read my blog that the feelings and mores that we have about the real world very often carry themselves into our virtual spaces. Not only do people we deem “celebrities” in our nerdy little niche of the Internet say terrible things about 50 percent of their possible fan-base, but we have to deal with victim-blaming inside the game, even. Victim-blaming is such a pervasive thought that at it’s weakest concentration, it is even a defense for bullying and trolling. Have you ever thought, “well, they were just asking for it” and then done something mean or rude? Yeah. It’s that too.

But let’s bring it back a little. I was stalked and harassed via World of Warcraft by someone in my friend circle. You might even say that we had a slightly friendlier-than-friends relationship. I dance around this because even though I have a restraining order against this person now, since he’s been harassing me via blogs, Twitter, and WoW for well over 3 years, I still know that there’s many people who will read this and say, “Well, didn’t you do XYZ with him? That’s why he’s doing this to you.” See? Why is the person who is sending me rape threats on a daily basis less culpable of harassment than me, the person who gets to put up with this abuse daily? See how illogical it is? Or did it not even occur prior to someone you know saying something like this for you to see that?

This is why I’m exceptionally annoyed with someone like Crendor using a platform that is public and open to his entire fanbase to directly spout victim-blaming and other sexist malarky. Because all it does is serve to reinforce some really scary ideas that, out in the wild, have managed to make it hard to report any sort of abuse or rape or harassment by the victim because of what the backlash will be. It’s even become so normalized that women should expect and understand that they will be hit on because they were dressing sexy. And that they should just deal with that. Why is it that when the crime becomes involved with sex or abuse that suddenly we don’t find the person who did those things responsible? We don’t say that the bank was “just asking” to be robbed by having all that money inside of its vaults.

I want WoW celebrities to rise out of the primordial ooze, much like everyone else in our culture, and stop putting the fault of a crime on the person who had the crime committed against them. I want people to stop using their status and their public forums to spreading the same garbage we hear every day. I want there to be repercussions and consequences for thinking this is an okay idea to espouse professionally. I want people to think about this in all areas of their life, from bullying to abuse, to rape and even stuff like just creeping on someone at a bar. Unhook your brain from its track of “they were asking for it” and think about “what can I do to stop this from happening to more people?” We can even try all we like to make people “less of the victims” as we have been for years, but we really need to focus our efforts on not creating new criminals and bullies.

Clothes are just clothes, Crendor. They are swatches of material we use to express ourselves. They do not, however, force a person to do something to them. They do not ask for things. They are garments we wear for various reasons. A woman should be allowed to wear what she wants and not be at fault when lots of dudes feel compelled to hit on her in a creepy way. Dudes should stop hitting on people in creepy ways and if you think that clothes have anything to do with it, I have a bridge I’d like to sell you.

(Note, the bridge is wearing pasties and a thong. Hope that helps.)

You Can Take the Gnome Out of the Raid

Tarecgosa roaring in front of Wyrmrest Temple.

But you can’t always take the raid out of the gnome.

While I’ve been meaning to write a keybinding guide/exploration, or perhaps a post on any number of topics, the holidays and wrapping up the last couple weeks of my job have been slaughtering my motivation to blog. However, one thought has really stuck in my craw enough to make me write a blog post.

Last night, my little social guild grouped up and did their weekly LFR run together. This is a lot of fun for us; we sit on Mumble and crack jokes on bad players, talk about other stuff and sometimes even alcohol is involved. It is a great way for us to see raid content together but the stress of people feeling terrible or unused to raid mechanics is gone. I consider it preparing people gear-wise and knowledge-wise for an eventual 10man. We cleared through both segments of Dragon Soul fairly handily. On Ultraxion, I won the chest tier piece. I was shocked! I have been running LFR for quite a number of weeks now and aside from my guildmate giving me the Insignia of the Corrupted Mind last night, this was the first piece of gear I had won fair and square. I was so excited!

Except then a druid piped up that I was wearing a 391 tier chest from Firelands. I was, wasn’t I? The tier pieces from LFR are 384. I immediately felt stupid. Did I forget that LFR gear isn’t necessarily* better than the 391s I was dripping in? Or the legendary staff I have strapped to my back? I probably looked like an overentitled jerkbag just then. As much as I’d love 2 or 4-set tier bonus for the delicious haste, is it really better mathematically than the 391 Tier 12 I’m currently wearing? What struck me immediately after that thought was this one:

Does it even matter?

I always made this argument when I saw people in various communities who only ran heroics complaining that they didn’t have access to raid gear. If you didn’t do raids, why would you need that level of gear. I find myself in this position now. While everyone has access to raid gear now via LFR (which is awesome), the fact of the matter is that I am no longer raiding but outgear the LFR in most ways, and find myself without even so much as a casual 10-man now. Do I really need to be doing LFR at all?  This is a question I wrestle with now. I’ve been part of the gear grind for so long, that long eternal lock-step of BETTER, BETTER, BETTER, BEST-IN-SLOT that now I have no idea what to do with myself. I’m not pushing content even on normal and theoretically I don’t need the gear out of LFR to do heroics. While running LFR is nice for capping valor points or updating certain slots, I sorta wonder (for the first time since 4.3) dropped what I really am going to do with myself. It’s been nice to have free time but I feel suddenly devoid of things to do on my main. I’ve been leveling a tank alt in my free time as well as my second mage, but this is the first time I feel like I’ve “finished” a character.

So for as much as I have “quit” raiding, some part of me still hasn’t. I think last night was a bit of a wake-up call.

 

Dealing With Intolerance

Trigger warnings: Homophobic/sexist language, anxiety

As much as I hate for one of my errant posts while the festivities of work and holidays keep me out of blogging to be relentlessly negative, I feel like this is something I should post. I feel that often the hardest part of being a woman in a sexist world, especially as a feminist, is putting your values ahead of you. It’s very hard to navigate what is still an openly hostile world and still stick your neck out for what you believe in. I had a situation last night that I dealt with, and while I don’t feel that I was the assertive, unabashed feminist I could have been, I feel like the appropriate people got taken to task and I got out of the situation as fast as my gnomish legs would carry me.

A recap:

Since 4.3 came out, I’ve pretty much quit progression raiding. I recently completed my legendary staff, killed Deathwing via LFR. I’m not left wanting for excitement or content at all right now. I’ve really relished the free time I have, that I’m no longer part of a 25man that actively dislikes the game and can focus on my friends, blogging, and having fun.

That being said, I happened to pick up a casual 10man group made mostly of alts/socials from a top 10man guild on my server. Interested by the prospect of low-stress normals raiding with a decent team of people, I started going along with them. First it was one night, one-shotting most of Siege and then adding a second day for working on Madness bosses. Most of the raid (if not all) is dudes, of the decently nice sort but a couple of them are a little “rough around the edges.” Not surprising, but not terrible. 

However, here and there sometimes they would slip up and say something a little rude or use a slur – mostly things like calling someone “fag” or n-words. Just every so once in a while, and I reported it to the raid leader who said he’d handle it.

Well, we got into the raid tonight and it was just one weird convo on Ventrilo after another; one talking about what cereal looked like vaginas, and how someone in the raid was a whore. I just felt really embarassed and weird. I kept making weird emoticons because despite all of my crowing about how amazingly strong and feminist I am, I’m still cowed by a large group of men online apparently. 

Then right before we pulled Zon’ozz, one of the louder guys said, “If you f*****s don’t all one-shot this boss tonight, I’m going to yell!” and started laughing. I had enough and told him not to call me that, and he shot back like, “See, I don’t understand why a woman would get offended by that.” I whispered the raid leader, told him I was sorry but I couldn’t handle it, apologized for leaving before a boss and peaced out of the raid.  I whispered the other mage later on since he’s always been super nice and said he could talk to me for magely wisdom That’s the only contact I think I’ll have from now on.

My hands were shaking and I got off Ventrilo in a hurry. I have legit anxiety/panic problems with confrontation and this was just piquing it all over the place. I feel not the slightest bit aggrieved that I won’t see normal content or loot, but that’s what LFR is for. I’m just sad that I forgot momentarily that the world outside of my awesome guild is still shitty in the World of Warcraft. I’m also sad that I’m still kinda a scaredy cat when it comes to socially dealing with people who are being offensive.

I feel that sometimes in our rush to uphold the ideals that we want to see in the world, that we forget that we’re all still human beings and things like anxiety, aggression and consequences still exist for those who speak up. While there’s no imminent threat of physical violence for telling some dudebros on Ventrilo to stop calling people fags, it can still be hard to stand up. But I’m glad I did. I still urge everyone who can to do it, and to feel proud about it. You’re definitely not alone. Even though I was scared, I still did it anyways. I feel like I might not always have the power to change the world overnight, but I still have the power to change the world in my immediate grasp. I do this by speaking up when I feel things are going wrong, and building a really amazing guild that’s full of people that respect eachother. It might be small, but I feel it’s a good first step.

Leveling Through Misandry – 50 to 60

Misandry enjoys the view in Ogrimmar from her mount.
Levels 1-10
Levels 11-20
Levels 20-30
Levels 30-40
Levels 40-50

We’re growing up so fast, mages. It seems like just yesterday we were starting out at level 1 in a broken world. Now we’re going to be 60 and in an even more broken world, except this time the quest rewards and zone flow hasn’t really been updated in the slightest. But we’re still going to have fun, right?

Spells

The rate at which you learn new spells of significance is going to slow down once you hit 50 or 60 and get into the outer expansions. Still, as you move to Outlands-range, you’ll get a couple of helpful spells before you leave. First up at level 52 is Blizzard. Blizzard is the AOE you will be using exclusively if you’re a frost mage due to awesome talents you get, and the so-so AOE you use when you’re Arcane – pair it with Presence of Mind (when you talent into it) and then use the buff to make it stronger, then cast an instant Flamestrike. Later on, Arcane Explosion will be strong enough to use in most situations where you can survive being in melee. But I digress. Horde mages in particular also get Teleport: Stonard and Portal: Stonard at this point, meaning you can successfully pull off such hilarious mage games as Portal Roulette*.

Frost Armor comes in at 54 – this is an essential for low-level PVP, especially around melee. It applies a slow to mobs or other players that attack you, as well as makes them hit slower. It also gives you 15 percent damage reduction. Booyah! Frost Armor plus any of your shields can keep you from taking a lot of deadlier hits from an enemy. However, if you are just leveling against mobs, I’d suggesting using Molten Armor and blow them up faster instead. Frostfire Bolt is shortly after at 56. Don’t be confused by this spell unless you are Frost. You will never use it as Arcane or Fire except possibly on the very rare occasions you come across a Fire AND Arcane resistant mob. Frost mages use this spell exclusively when they get Brain Freeze procs – up until this point you’ve been using Fireball. Swap Fireball off your bars and put Frostfire Bolt there now for easy access when you get a proc.

And what feels like far too late in the game, you finally get Arcane Brilliance at level 58. It feels like other classes get their proper group buffs very early on, so I wonder why Arcane Brilliance gets pushed back so far. Is it a relic of pre-leveling changes? Who knows. But now you can buff yourself or your party members with extra mana and spellpower. This buff used to be straight intellect but when the SP/INT change went into the game that was seen as a little too powerful.

Unlike every other bracket where you’ve gotten a powerful spell at the end, 60 has no new spells. However, you do have the ability to learn new versions of Polymorph if you choose to track them down. Beware though – some of them are costly, hard-to-get-to, rare, or holiday-related (x2).

Talents

It feels weird to backtrack a lot with talents, but picking talents up when they become useful by the virtue of getting the spells they enhance is a good thing, so don’t feel bad if your talent acquisitions feel similarly non-linear. I pushed ahead in Frost to pick up Ice Barrier. Ice Barrier is the only shield you will use as Frost just because it outstrips Mana Shield on every conceivable level. 30 second cooldown, but it shields you for a minute if the damage doesn’t destroy it, and doesn’t burn through your mana doing so. Its cooldown can also be reset using Cold Snap as well. Once you get Blizzard at 52, you can put full points into Ice Shards. This helps as you gain enough momentum to grind out numerous quest mobs at once; being able to slow them significantly as well as extend your reach on Ice Lance is beneficial to the solo player. I dropped a point into Improved Freeze. Whether you do 2 points in this, or put your last point into Enduring Winter is your choice. I opted for one point into Enduring Winter because I felt like I was chugging a little hard on mana in dungeons. Having your elemental being able to generate Fingers of Frost procs by using Freeze is a big boost to your DPS, but having mana cost reduction and group mana regen in dungeons (with the GO GO GO attitude) is also nice as well. You’ll be filling Improved Freeze in full in your next bracket, so whichever your choose is whatever feels more comfortable for your style of play right now. Your spec should look like this: (0/0/26).

Fire seems to be geared a lot more towards group play when you get down the tree (0/26/0) and I found myself sort of up a wall considering people who do other things like PVP or solo quest. First point goes into Dragon’s Breath, naturally. It is your short-range instant cast cone spell for Fire, much like Cone of Cold. Instead of slowing a mob, however, it will disorient it. This has a nice temporary crowd control effect (like Blind for rogues) but also can interrupt spell-casting if your timing is exceptional. Next, fill out Improved Flamestrike, as the extra Flamestrikes while casting Blastwave are a nice boost to your DPS. However, Molten Fury is only really helpful to people who are pelting high health mobs that live a long while (see: elites/bosses) and therefore make this “Execute” mechanic work. I dropped one point into it for now and put one point into Critical Mass, which while is technically good for everyone in your group, will help your own personal DPS later on. It’s really a hard sell. If you strictly solo quest, you might want to just take the 2 extra points and put them into Blazing Speed for now. You’ll have to do more respeccing when you reach higher levels, but it might be worth it if you like having fun talents.

The way that Arcane plays out near the end of the tree is similar; however, you don’t get any fun group buffs until a little later. Slow is your latest talent acquisition and it works similar to how Frostbolt does in that it slows down mobs or players you apply it to, however, it is a separately casted spell. For those of you who do not PVP, dropping two more points into Nether Vortex seems to make more sense, even if it is redundant. This way you get the slowing effect on top of your arcane blast spell. Easy peasy. The last two points go into Arcane Potency, which is a flat critical strike buff to your spells after you use Presence of Mind (making PoM + Blizzard/Flamestrike a really nice AOE combo if you aren’t dedicated to using Arcane Explosion) or gain Clearcasting. Sure, boring talents for the most part, but definitely useful. (26/0/0)

Glyphs

If you were paying attention to the links I posted for talents this time around, you’d notice that I included what glyph choices you should be making now that you unlocked an extra set of glyphs at level 50. As always, my patterns for picking out glyphs for your Prime, Major and Minor slots tend to work thusly – Prime glyph should now boost your second-most powerful spell, Major should enhance your second-most useful utility spell, and Minor should be for fun or extra usefulness.

Prime Glyph

  • Glyph of Frostfire (Frost) – Additional damage as well as a DoT makes this a great choice for your Brain Freeze spell.
  • Glyph of Pyroblast (Fire) – Similar to why I chose Frostfire Bolt for frost, adding critical strike chance to Pyroblast makes this attractive for additional Hot Streaks.
  • Glyph of Arcane Missiles (Arcane) – It is your second highest casted spell and now it will crit for more. Arcane Barrage looks like an attractive choice, but overall, it is not worth it as you move into higher levels.

Major Glyph

  • Glyph of Ice Barrier (Frost) – Additional damage reduction from Barrier is a nice treat.
  • Glyph of Dragon’s Breath (Fire) – Reducing the cooldown on this spell not only is useful for CC, but makes a difference on some raid fights later on.
  • Glyph of Blink or Polymorph (Arcane) – Arcane does not have a lot of valuable Major Glyphs, so these are two solid options. Polymorph glyph is very handy if you do a lot of dungeons. Arcane Power is not available to you yet, so this is not a choice.

You can also substitute Blink or Polymorph for Dragon’s Breath with Fire, as well.

Minor Glyph

To use a glyph, click on the item in your bags. Then press “N” to open up your talents and glyphs panel (if you have not re-bound it, otherwise use the panel on your UI), and apply the glyph from your list to the circle slots.

Note: I am aware that glyphs, even ones for basic abilities, can be very expensive on some servers. As you are leveling, it is not as big of deal as it might seem if you don’t have glyphs right away. If you are short on cash, perhaps buy or gather some herbs and parchment and find a helpful guildie or person on your server to make it for you. Otherwise, you can wait until later to try and buy the glyphs you need. Don’t fret if you don’t have the big money in-game just quite yet. Save it for things like flying at level 60!

Gear

At this point in the game, gearing should be relatively intuitive and easy for you if you’ve been following my guides thus far. Intellect is still by far your best stat, with hit following behind it. However, remember the hit cap for most things you are doing at this point is only 6 percent, and most of the gear you acquire will not cap you. Don’t worry if you don’t, it isn’t a dealbreaker. Fire favors what little haste and crit you get on your gear (as well as Frost), and Arcane going with high amounts of intellect and crit would do just fine. The only problems you are going to run into is when you start using Outland gear, which hasn’t been itemized in the same way as revamped Cataclysm questing gear. A lot of it still includes Spellpower (which is in a 1:1 conversion with INT, however, SP does not increase your mana pool or your crit), as well as most of the item budget being given over to STA. Many pieces do not have secondary stats either. Make intelligent choices, but when in doubt, pick the gear that gives you the most INT or SP. You’ll outlevel it by 70, so don’t stress too hard about it. A smattering of gear from both the 50s and late 50s will carry you well into the 60s.

Some items to look out for before you hit Outlands though:

Hood of the Royal Wizard/Hood of the Arcane Path – Alliance and Horde versions of the reward from doing the level 50 mage quest. The quest requires you to go into Blackrock Depths (which you will be doing a LOT of if you do Dungeon Finder) and kill Pyromancer Loregrain and some of his cronies. The hood is a duplicate of the Tier 1 mage hat that you can get from Molten Core.

Circle of Flame – Rare epic drop off Ambassador Flamelash in Blackrock Depths.
Anastari Heirloom – Necklace from Baroness Anastari in Stratholme.
Band of Sacrifice – Quest reward ring from Blasted Lands.
Burst of Knowledge – Drop off Ambassador Flamelash in Blackrock Depths.
Essence of Eranikus’ Shade – Quest reward from Sunken Temple.

*Portal Roulette is the best mage game where you cast every portal you have all on-top of each other and people get sent somewhere randomly.

>> Levels 60 to 70

Thoughts on 4.3 – Transmogging, Casual PVE, Darkmoon Faire and More

Apple Cider pew pews Mannaroth in Well of Eternity.

It’s been a week, WoW fans. A week and we’ve already gotten our teeth deep into 4.3. I have been enjoying myself, especially now that I can enjoy a patch that offers me gear, dungeons and not have to worry about raiding much on top of that. This is my first new content patch where I haven’t been raiding since Burning Crusade started. It is a weird feeling, to be honest. Thanks to the efforts of my social-but-very-enthusiastic guild, we’ve been working on retro raids for transmogging gear, achievements and even stepping foot in Firelands to get me siphoned essences to finish my legendary*.

Overall, I’ve been having fun and have a lot of thoughts to what 4.3 has offered us thus far.

My priest stands in T6 gear at the character screen.

Transmogrification

I have always relished the idea of transmogrification. Even though I never played any MMORPGs prior to WoW, where such things as vanity layers or costume layers existed, I have been deep in my  heart a fashion nerd and roleplayer. I like having appropriate clothes for the occasion, especially since my real life self is a little too self-conscious and destitute for such things. My earliest memories of gear on my mage was that they “all matched” and being chided gently by guildies that I needed gear that was better than what I had on, rather than just all was the same color. (You can’t take my Mistscape Wizard Hat of the Owl AWAY FROM ME!)

However, when given the world of armor to play with, I found myself falling a little short on ideas (No gnome jokes, please.) Everyone else had must-have sets and creative uses of color, style and theme. With the exception of my priest, even my RP character concepts didn’t lend themselves to “iconic” gear for their personality. I had reams of gear in the bank saved because of how it looked and memories it held, but I’m still not sold on most things to wear. It has been fun to play with and to disguise horrible gear in the case of my shaman, who had a lot of trollroic armor. So while transmogging is quite possibly the best thing to happen to WoW in a long time, I feel so disappointed that I’m not taking advantage of it as whole-heartedly as everyone, even if I am the perfect person to do so. I will endeavor a little harder to come up with pretty sets, but I am glad that Blizzard implemented the feature anyways.

5 Man Dungeons – End Time, Well of Eternity and Hour of Twilight

In a word: exciting (and I get to be TALL!)

While I feel that some of the trio are less exciting than others, when taken all together, they are a very nice mixture of new boss mechanics, immersive storytelling and gameplay. The very obvious standout is Well of Eternity, which I have a feeling was supposed to be part of the rumoured War of the Ancients raid. It feels so complete and filled to the brim with interesting things that it feels almost a little out of place with the other two dungeons, which are still laid out around Wyrmrest on familiar ground. They also aren’t nearly as punishing as heroics have been immediately upon release, unlike in the past. Sure, I’ve seen a few PUG groups wipe on Tyrande, but nothing like the hours of frustration from trying to learn Ozruk.

Most of the dungeons feel fun and invigorating for a couple of reasons, I believe. First – less trash and it is more pragmatic and directed. In End Time, you basically make a big ring to clear out the boss area, or push forward to where the boss is, not long twisty hallways to get to a small room. It feels like a progression, not a crawl. Secondly, there’s a better mixture of mechanics designed to mess with ranged vs. melee, healers versus tanks, and some that just require smart use of mechanics that can be done by most group compositions. Not every fight requires heroism, not every fight requires 3 ranged. Most people have decent interrupts now and while some have been given longer cooldowns, most of the casts that need to be interrupted are on timers that don’t feel impossible to catch. There’s lots of stuff to not stand in, but it isn’t a 360-degree chain cleave, nor tons of puddles out at ranged while the melee gets to whack on the boss. Everyone feels responsible for their own mortality in some ways. Third, newness in both the fight mechanics and scenery. There’s things here we haven’t played with before – such as the hourglass feature on Murozond. It is commonly remarked as the most fun boss fight so far out of the three dungeons just because of it. I have even brought people back to life using it and I find that a little liberating, especially to people who are newer healers and feel pressured to keep everyone alive.

Additionally, there’s lots of nice new gear to be had in the dungeons and gotten with a minimum of fuss. You clear all three dungeons in roughly an hour and a half and due to less trash and less ridiculous bosses, it never feels like a slog. I’ve already managed to VP cap my mage and shaman for the week, which will make quick work of gearing up the other 85s I never play (due to heroics being boring as hell.) My only bone of contention is how limited the loot tables are for each item slot in your armor class. There’s not a lot of leeway for you if you only gear yourself via heroics, but I think that’s because of…

Looking For Raid

Now featuring Yor’sahj the Unpuggable!

Admittedly, my experiences so far with the Looking For Raid feature have been small. Last night, a small group of 8 or so guildies and I dropped ourselves into LFR (one of them as the main tank). We breezed through every boss (including said Yor’sahj) with nary a death or a wipe (until we lost a couple of people to the ice wall on Hagara) and finished in an hour and a half. This stands in stark contrast to some of my boyfriend’s exploits via the finder, which include every group wiping to Yor’sahj, but I digress. LFR seems like a reasonably good idea. It gives people the ability to legitimately see raid fights in a smaller, more forgiving environment, as well as collect gear and valor points. As my friend the main tank put it, “It is like pugging a heroic but with 24 other people.” I think that he had the right of it as well; while there may be more people, the atmosphere is roughly the same. Most people are quiet participants, there are occasionally boisterous and unhelpful ones and overall the experiences can vary. But it seemed to us last night that if you mix in a little bit of your own social group, that it can go quite smoothly and make it very fun to participate. One of us got two very good loot drops and I got to test my hand at raid healing without the stress of trying to learn Firelands fights or freak out that no one was directing assignments. Granted, I think our positive turn at the LFR was mostly due to a lucky bit of competency out of the raid (the other tank, most of the healers, DPS knowing how to target swap), but I think overall, this has the potential to ease people into raiding or give people end-game choices. I know some people who have long maintained that PUGging and casual raiding has ruined WoW, but I think my ability to have fun last night is more important than their opinions on the matter.

The Darkmoon Faire

Finally, after testing it extensively on the PTR, the faire is here. So far it is exactly what it promised to be – fun dailies, lots of vanity items like mounts and pets to acquire, as well as added mysteries and bonuses that you can gain while doing PVP and dungeons. Ticket generation seems a lot slower than I’d like for a week-per-month event, but as Rickiep00h from Something Awful posited:

If it were permanently open, it would be Molten Front 2. Enjoyable at first, but ultimately another annoying grind.

It’s a compelling point, and not just because of the fact that Molten Front fails in all the ways that DMF succeeds – the rewards are not meaningful to progression in quite the same way that MF put them at the time, especially to casual players. However, they are meaningful to people as much as they want to make them. People who enjoy vanity rewards or transmogging sets for gear make them purposeful and have value, those who do not enjoy them do not have to participate. It helps both alts and mains in different ways – one way is via trade skill points (imagine getting 5 points once a month to get you around a tricky spot between 285-300) and one is money and loot. This means you have different goals and reasons to bring more than one toon to the Faire, unlike doing the same dailies for the same thing in the Front. It also lays out the path of tasks very concretely and without much effort – the quests are short, fun, and require very little exertion in terms of killing mobs, even the Grisly Trophies quest. It doesn’t consistently open more and more dailies to keep you occupied, like in a hallway full of infinitely opening doors that lead to nowhere. DMF is a return to a lot of the old fun seen in earlier quest design and development before Titan was a thing – anyone remember Isle of Quel’danas? Sure, not quite the same carrot-on-a-stick there but I can feel a familiar tingle of the fun. The Faire seems to hold fast to the idea that it is a magical, mysterious and slightly sinister fair in the woods. Molten Front gave us an illusion of choice and individuality and left us with nothing but a bad taste in our mouth.

So in short, get out there and fish yourself up a Sea Pony. I got both it and my rare fish achievement in the same hour. Many more are reporting the same thing with the Steelscale Crushfish, so get yourself closer to Salty!

*Art courtesy of Aly Flock.

Discussion Post: Thoughts on Patch 4.3 So Far?

Apple Cider flies on a purple flamebird, with pink goggles on.

Well patch 4.3 finally showed up! I logged on and promptly got to work throwing together transmogrification outfits for all my characters…well once I got my add-ons and UI squared away. Turns out ElvUI decided to redesign most of it’s configure panel, as well as some of the integral parts of the layout. Cue an hour of fussing with how it looks and re-adjusting and resetting my keybinds.

Last night was rather frustrating for a lot of reasons, but it was to be expected. Patch days are always unstable and Blizzard has done a good job making sure they aren’t earth-shatteringly  terrible as of late. However, I didn’t even get to queue for any of the new dungeons since wait times were an hour-and-then-some and our queue kept dropping mysteriously. One group of people in my guild got to do all three of them together so we got the guild achievements for that.

How was your Patch Day? Was it as annoying as mine? Or were you partying with Illidan and the Dragon Soul?

Patch 4.3 Is Here – The Hour of Twilight


In patch 4.3, Thrall and the noble Aspects will call upon the Horde and the Alliance to help them retrieve the artifact–no longer in existence–from the distant past. Those brave enough to face the challenge will embark on a perilous journey from Azeroth’s apocalyptic End Time to the Dragon Soul’s point of origin during the catastrophic War of the Ancients. If the heroes succeed, an even more harrowing battle awaits them in the present….

Patch 4.3 is here, and the servers  are down! There’s patch notes everywhere, and the excitement is at a boiling point.

But what should us mages care about today? Only ONE THING.

Mages

    • Pyroblast’s initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.
    • Fireball damage has been increased by approximately 17%.
    • Talent Specializations
      • Fire
        • Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%

No longer are we slaves to the arcane! UP WITH FIRE! DOWN WITH ARCANE (on every fight, there’s still some raid and dungeon fights where arcane is good.)

MWAHAHAHA!

Leveling Through Misandry – Levels 40 to 50

Levels 1-10

Levels 11-20

Levels 20-30

Levels 30-40

Are you feeling powerful yet mages? You should! Things are starting to get interesting in the world of magecraft. You’re getting stronger and better everyday now! Look at Misandry up there, showing off her big guns. Ladies.

Spells

*Some spells are faction-specific. Spells marked in blue are Alliance and red are Horde.

Remember how I said that eventually you’d be able to make money once you got high enough level? That time is now, my fine magely friends. Rush down to your local portals trainer at level 42 and get your reagents in hand. You’re going to learn Portal (with portals going to Darnassus, Exodar, Ironforge, Orgrimmar, Silvermoon, Stormwind, Theramore and Thunder Bluff) and therefore you can take most basic requests that people spout off randomly in Trade now!

The rest of the bracket has a couple useful spells for damage-dealing, especially if you’re going into being a full-time fire or arcane mage. Flamestrike is at 44 and Conjure Mana Gem is 48. Fire mages can talent Flamestrike to not only be instant-cast, but also apply after a Blastwave if it hits 2 or more targets. Conjure Mana Gem for arcane mages eventually becomes a DPS cooldown as well, via talents. For the rest of us, it is merely a way of replenishing our mana pools in and out of combat.

Back-tracking slightly, you get Mana Shield at 46. I have significant leeriness about this spell and have since vanilla. It’s useful when you have Incanter’s Absorption (as arcane) and a healthy mana pool. It will save your life in a pinch, but at the expense of your mana. Meaning that even if you live, you will have no ability to spellcast if the incoming damage is great enough. Just an old mage’s superstitions and you should definitely use it – but I believe Ice Block, Mage Ward and Ice Barrier are far more reliable spells.

Finally, at 50, you get one of your most fun mage spells (of which there are many): Mirror Image. It’s you, times 3! It is your own personal army! They are very fashionable! With a glyph, they will do more DPS casting spells that are unique to your spec. The real benefit of MI to me is not the extra AI DPS, but the threat reduction. When images are up, they consume all of your inherent threat for the time period that they are active or alive. This is twofold – it not only makes ramping up your DPS at the beginning of a fight easier now, but can be used in strange situations where threat is a problem or where you might want to get a mob off your back for a moment or two. I tend to reserve them for what they were intended for (during burn phases of a fight) but can also be very useful for soloing since even boss mobs will divert their attention onto them.

Lastly, along with Mirror Images, you also get something called Wizardry. It is a passive ability that gives you 5 percent more intellect. This is the analogue to what other classes get at 50 for wearing appropriate armor for their spec and class, but given that mages can only ever wear cloth (and therefore naturally aren’t ignorant enough to wear the wrong kind) we get the bonus naturally.

Talents

It’s been fun picking out talents as a frost mage so far; this time I used my 5 talent points (0/0/21) to pick up some additional proc talents (finished Fingers of Frost and then went onto Brain Freeze), as well as another “crucial” cooldown talent (Cold Snap). Like Fingers of Frost, Brain Freeze has its own unique graphic for when it procs for your character:

This is what Brain Freeze looks like.

What it does is instead of you getting Arcane Missiles procs, you will get Brain Freeze procs (the fire version of this is Hot Streak) from casting your frost spells. This allows a Fireball or Frostfire Bolt spell to be cast instantly and for no mana. Right now you don’t have access to Frostfire Bolt, so use Fireball, preferably on a hot key that you can hit quickly. Cold Snap should also be on an easy-to-hit keybind because it will be at the end of an actual DPS cooldown shuffle that you will do at the beginning of boss fights. It resets all your frost cooldowns (that is to say Frost Nova, Ice Block and Icy Veins) and this will be awesome if you Cold Snap immediately after your Icy Veins ends the first time and use it again for the delicious hasted casting. There’s a long cooldown on Cold Snap, so make sure to use it when it is important.

Fire finally gets it’s first real cooldown – are you excited? Drop your first point into Combustion and revel in the powerful DoT. Now, Combustion is one of those cooldowns that’s easy-to-use but very hard-to-master. I wouldn’t worry about min-maxing your Combustion uptime just yet, but get a feel for it. I typically would suggest using it at the beginning of fights once you’ve cast Scorch and Fireball, especially if you have trinkets that boost any of your stats. Pop your trinkets and then go to town. What Combustion does is take all the damage your DoTs are ticking for (you have 3 possible DoTs right now – Fireball, Pyroblast and Flamestrike) and then applies a Combustion DoT that ticks for the combined damage of all pre-existing DoTs. So making sure you have a DoT up is essential. The next couple of points go into Improved Hot Streak. What Hot Streak and Improved Hot Streak do, interestingly enough, work in tandem to “even out” the spikiness factor of Hot Streak pyroblast procs. It means at lower gear levels your proc chance won’t be TOO low and at higher gear levels, it won’t be too high. Now that you also have Flamestrike, I’d approve finally taking Impact. Impact works to use your Fire Blast to spread any DoTs you have on a target to surrounding mobs. So casting Fireball, Flamestrike on a pack of mobs might force an Impact proc, then Fire Blast to spread your Fireball DoTs to those other mobs. In the end, your build should look like this now: (0/21/0).

I had to make some interesting decisions with Arcane (21/0/0) but in the end, I decided to finish out Prismatic Cloak, then move onto Arcane Tactics. Arcane Tactics is a very nice boost for your low-level dungeon groups (much like Enduring Winter later on for Frost mages in terms of buffs), especially if you don’t a hunter. After that, take Incanter’s Absorption. At high level raiding, using Mage Ward or Mana Shield is a bit risker due to how much your mana pool drives your DPS (and using spare GCDs, etc.) but the defensive ability giving you a spellpower boost as well as a possible knockback at this level is very useful. It will help your healer, it will help you solo, and it’ll give you a little boost on fights that have lots of elemental damage going around.

A note: most of the builds I will be presenting in the guides tend to be a good balance of solo talents that are great for questing and a little bit for boosting your usefulness in dungeons. If you wish to level straight via dungeons, you might want opt toward builds that you see closer to 85 as they usually provide slightly more group utility and buffs. Most of the “solo” talents as well tend to veer into PVP utility and may not be overall as useful for PVE soloing. Remember that there is some variance in specs when leveling and picking things that you feel help you overall might be good to experiment with. Remember, you can always go back to the trainer and relearn your talents. However, leveling/raiding specs that tend to be given as the “best” are because they are fairly tried-and-true to perform most optimally in most PVE situations.

Gear

Trinkets, precious trinkeeeeeetsssssssssss.

Ahem-hem. Got something stuck in my throat. That is the slot you will be filling now, finally. Trinkets are finally dropping from dungeons and quests, as well as being created by some of your crafting professions. Most right now are for flavor or are a temporary stat boost with a long cooldown, but let’s look at some fun and useful ones that you have access to now.

  • Barov Servant Caller – Ever wanted to be a rich person with servants to do your bidding? No stats per se, but always nice to have summonable pets to help you fight.
  • Cannonball Runner – A mage with a literal cannon. How ironic. No stats, but definitely incendiary!
  • Essence of Eranikus – Quest reward from doing Sunken Temple. The haste is very nice and it has a poison cloud effect, also good for PVP and soloing.   Also this version of the trinket doesn’t harm dragons.
  • High-Powered Flashlight – Engineering-only trinket. It boosts your hit rating (great for you) and gives you a circle of light (not as great!)
  • Piccolo of the Flaming Fire – Drop from Hearthsinger Forresten in Stratholme. Has absolutely no value to your DPS, but it annoys the living hell out of anyone standing near you.
  • Ramstein’s Lightning Bolts – Provides you some hit and a nifty lightning AOE effect.
  • Rhea’s Last Egg – Summons a red dragon whelp to help fight by your side. Quest chain that gives you this item is tears-inducing and will basically mean you never sell, trash or disenchant this item. Thank goodness for void storage.
  • Chelsea’s Nightmare – +6 INT and deals nature damage on-use.
  • Emissary’s Watch – Passive haste as well as an on-use haste bonus.
  • Ruby Serpent – Jewelcrafting-only trinket. The recipe is a world drop, so getting this might be a touch difficult, unless it’s for sale on the auction house.   However it has both INT as well as an on-use spellpower bonus.
  • Horn of the Traitor/Horn of the Traitor – Summons a ghostly Cliff Watcher to help you fight.
  • Philosopher’s Stone – Alchemist-only trinket. What was once just an item you had to keep in your bags for transmutes is now a useful trinket for everyone.
  • Rainbow Generator – Come on, who doesn’t like summoning a rainbow? On-use critical strike.
  • Tosselwrench’s Shrinker – +7 INT, gives you crit on-use, and makes you big and red! Neato! Also part of a really amazing quest chain in Badlands that everyone should do.

Trinkets are definitely some of your most powerful and strange items. At higher levels, they can and do make or break your DPS in a lot of situations. In PVP they can often mean the difference between life and death too. Why is this? They are some of the few items that have both passive stats as well as on-use and equip effects. Now, what does this mean? Let’s talk about that.

Items that have “passive” stats are most of your gear. They are the basic stats you see in white – armor, INT, STA, and sometimes secondary stats like critical strike and haste on modifier items (like “of the Moon”, etc.) They change your basic stats and increase them (as Blizzard has taken out most of the items that decrease your stats, helpfully.) They are stats that are always there and go up in a linear fashion. “Equip” stats are anything additional, written in green, on an item. They are most often secondary stat bonuses. However, when they come on trinkets, they tend to be a stat bonus or a proc, or some additional secondary effect. All you do to benefit from an equipped stat is to have the item equipped. “Use” is when you actually use the trinket and it grants you additional stats, a summonable or effect that occurs when you press the hotkey your trinket is located on or use the trinket in a macro.

Let’s look at my high-level trinkets on Apple Cider to illustrate:

Looki’dat thing, man! Ton of words on that bad mammajamma. This is what I was talking about in regards to trinkets being so unique. Your chest or head armor doesn’t look like this.

Passive: +406 INT

Equip: Every time I crit with one of my spells, I gain a little Electrical Charge buff. I can get up to 10 of these buffs, and then a little lightning bolt fires at my target for a variable amount of damage, based on my stats at the time.

Procs and on-use effects tend to carry a buff that your character will gain. Some people use mods to track this as it might be useful for your DPS but you can always see them along with your other buffs at the top of your screen (or wherever you have them located on your UI.)

Here’s my second trinket:

Passive: +340 INT

Use: A small moonwell appears, blessing you with 1700 Mastery for 20 sec.

I have this trinket on my hotkey bars and I press it when I’m doing a burn rotation as arcane. It pops out a little moonwell that douses me with moonlight and gives me a buff that is the 1700 Mastery (a stat I’ll talk about later.)

Most people keybind and hotkey trinkets with an on-use effect, but some use them in a “opening cooldown” macro. If you want to use trinkets while casting a certain spell, it will look something like this:

#showtooltip ExampleSpell
/cast ExampleSpell
/use 13 
/use 14

13 is your upper trinket slot, and 14 is your lower trinket slot. You can use both trinkets at once or leave 13 or 14 out of your macro. You can also say /use ExampleTrinketName to name a specific trinket in your macro. Keep in mind you’ll have to change your macro if you get a new trinket.

And that is your exhaustive explanation of what trinkets do.

>> Level 50 to 60

Aubrey Plaza in Blizzard’s Newest Ad Spot – Awesome or Merely Stereotypical?

Almost as if Blizzard heard my cries about wanting a female spokesperson for World of Warcraft in the wake of the Chuck Norris debacle, it debuted this “What’s Your Game” ad spot featuring Aubrey Plaza of Parks and Recreation fame. She plays herself (or perhaps a bit of her April Ludgate character from the show) talking about her boyfriend getting her this game for her birthday and subsequently dumping him when she realizes she likes the game more than him.

The video is funny enough, however there has been some criticism amongst some of the gamers I know about how it still relies on the “bitchy girlfriend who isn’t into video games” trope in order to be funny. I would say it is a little bit of that but manages to turn it on its ear by the end. The line about wanting diamonds is the crux of that criticism; advertisements, especially around the holiday season, tout a lot of heterosexual marriage proposals and buying a diamond for your special lady. So Aubrey wanting diamonds, even as a joke, could be seen to play into that. It also seems like the boyfriend is talking about the ever-popular Minecraft at first, considering how mining for diamonds is somewhat of a thing.

In the end though, the insensitive boyfriend is tossed on his butt and Aubrey goes on to enjoy the game as her own person. As a Horde player, presumably, judging by her shirt. While I’m glad that Blizzard decided to go with a woman celebrity, and especially a funny one at that, the idea that she didn’t get the game on her own still sticks in my craw. I want to see her playing an undead mage or something!

Ah well, progress is progress, eh? Least there was no racist voiceover this time.